Also, the console edition is the “Definitive Edition”, which includes a bevy (a big bevy) of changes and improvements to the game, including everything from new dialogue options, more characters, visual and audio overhauls, enemy AI, enemy encounters, story, user interface, improved inventory and journals system, and new difficulty mode called “story” that is meant for players who want to simply enjoy the narrative and plot of the game without getting smashed over and over again during combat. Thanks to this success, the team at Larian Studios made enough cheddar to fund a sequel, which garnered fabulous reviews when it released for the PC last September, has at long last found its way to the living room, releasing on Xbox One and PlayStation 4 this week.ĭivinity: Original Sin 2 Definitive Edition – Review Image provided by Larian StudiosĪnd yes, like the first game, Larian Studios has done an excellent job of translating the somewhat complicated control system and gameplay mechanics to function easily and smoothly on a controller. The first game was a huge success, and proved that crowdfunding can work and when it does, the results are spectacular. A game made with clear love for the genre that delivered exactly what was promised. While No Man’s Sky was an example of the latter, Divinity: Original Sin was an example of the former. They promised something that most players and industry experts thought was nearly impossible to pull off. No Man’s Sky comes to mind as a perfect example. Not everything has to be a mind-blowing, hyper-ambitious project that defies conventions and re-writes the script. Some merely threw out the idea that if you, as a player, liked a very specific type of game, and they, as developers, also craved a similar, genre-focused experience and had the capacity to make exactly that…but required some funding. There were also studios that didn’t promise drastic changes and never before seen, industry-changing ideas. Initially, the idea that we as players could give our money to a smaller studio with some pluck and determination under the promise of a new and innovative idea, track the progress along with the developers, then reap the rewards of helping out the little guy sounded perfect. When I go to switch profile my other profile is there, but when i click on it and hit select, it sends me to the main menu and doesnt switch the profile.Crowdfunding as it relates to the world of video games has been a rather interesting ride. seems it did switch my profile and set me onto one called Debug_Client_Profile_1. You could try a file recovery program such as Recuva, though the more you use a computer after a file is deleted, the less likely it can be completely recovered. If the saves really are missing, do you have any recent backups of your My Documents folder?ĭo you have Windows shadow copies enabled, if applicable? Try right clicking Profile folder, or the Savegames folder, select Properties and (if available) switch to the Previous Versions tab to see if there are any previous copies. Try browsing to the folder in Windows Explorer. Originally posted by Raze_Larian:Could you have switched profiles?Įach save is a folder in the '.\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\\Savegames' folder.
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